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Can-Am Constitution
- Playing Rules.
- A schedule will be provided by the league for
each season. The schedule will rotate on a yearly basis.
A manager will play the home games and send instructions for an away
series against the same team
concurrently.
- When playing "face to face" no instructions sheets
are required.
- Upon completion of the games, compile the statistics
for both teams. The required statistics are covered
in section
3.
- Keep the statistics for your opponent and record all
statistics for your team.
- Mail the score sheets and series statistics for both
teams before the first of the month.
- Upon receipt of the score sheets from the opposing
manager for the games he played, check for violations
of your
instructions. If any are found, see sections 6 and 8.
- Record your team's statistics for the away
series.
- Call the league office by the tenth of each month
with your record and any current problems. Only the
required number of
games should be reported.
- Send complete statistics to the league statistician
after completion of each block of games as announced
by the league
office.
- It is the home manager's responsibility to play his
home games. If the instructions are not received before
the twelfth of
the month, the league office will issue instructions for that
team.
- Emergency instructions are to be sent to the league
office with each change in your 25 man active roster.
Failure to do so
will result in forfeit of any games where instructions are late. This
includes any problem
due to the postal service!!
- Instruction
Sheets.
- An instruction sheet is to be mailed to the opposing
manager by the 27th of each month for the next month's
games.
- An instruction sheet is to be neat and legible.
Neatly written, typed, or computer generated sheets are preferred
but
not required.
- An instruction sheet can be as comprehensive
as desired, however there are required strategies to be covered.
A sample
instruction sheet will be provided to all managers for their use
as a guide upon request. Nothing can
be subjective. If "Use your best judgement" is part of the instructions, results cannot be
challenged.
- When playing the games and a situation occurs which
is not covered in the instruction sheet, ignore the situation
and keep
the status quo. Note any of these situations on the score sheet for
the opposing manager.
- If an opposing manager's instructions include a
player acquired in a trade unknown to the home manager, he
may alter
his lineups versus a particular pitcher or change his starting
rotation.
- Statistics.
- After playing the games for each series, total the
statistics of the games for both teams for each player who
appeared in
the series.
- Record your team's statistics before sending a copy
of the score sheets and series totals to the opposing
manager. Do the
same when you receive statistics for away games.
- Send accumulated statistics for your team to the
league statistician after the June games are completed by
July 15 and
at the conclusion of all games at the end of the season.
- When recording statistics use either the league form
or a similar handwritten, typed or computer generated form.
Total all
columns.
- Statistical categories to be recorded include:
- Batters - games played, at-bats, runs, hits,
doubles, triples, homeruns, RBI, walks, strikeouts,
stolen bases,
caught stealing, errors, HBP, sacrifice hits, batting average,
on-base percentage, and
slugging percentage.
- Pitchers - games, games started, complete games,
wins, losses, saves, innings pitched, hits allowed,
runs allowed,
earned runs, homeruns, walks, strikeouts, shutouts, and ERA.
- Lateness.
- There are four types of lateness:
- Instructions sheets sent late,
- Results sent late,
- Records called in late, and
- Team statistics sent late.
- Instruction sheets are to be sent as outlined in
section 2. If they are not received by the twelfth of the month,
emergency instructions will be used. If a current set is not on file
in the league office, the games will be forfeited.
- If score sheets and statistics from your opponents
are late, the league office should be notified when the records
are
called in.
- Team statistics are to be mailed to the league
statistician as outlined in section 3.
- There are no excuses unless the league office is
notified in advance and approves of the reasons.
- Player Usage.
- Only carded players may be used in league
games.
- Batters will be allowed 10% of their at-bats added
onto their total MLB at-bats.
- Batters must have 60 MLB at-bats to be eligible for
use.
- Pitchers will be allowed 10% of their innings pitched
added onto their total MLB innings pitched.
- All starting pitchers require 3 games rest before
they may pitch again in the same series.
- Starting rotations are made up on the basis of each
home and away series.
- All starters must pitch at least 5 innings in a game
they start unless they give up 4 or more runs or reach their
point-of-weakness prior to the 5th inning.
- A starting pitcher cannot pitch past the
11th inning of a game he starts.
- The Strat-O-Matic super-advanced rule for starting
pitcher's fatigue is used.
- A relief pitcher who pitches past the inning in his (
) on his card must rest the next game in the same series.
- A relief pitcher who pitches in a series may not
start in the same series.
- A relief pitcher may not pitch more than double the
innings in the ( ) on his card.
- The Strat-O-Matic fatigue after use on consecutive
days rule for relief pitchers is not used in the regular
season.
- The DH rule is used in all games. The DH can move
into the field at any time with the pitcher batting in the
removed
player's spot.
- The league office will publish a schedule outlining
when dual carded players may play in the regular season. In
the
playoffs, the combined IL cards are used for dual carded players.
Depending on the final vote, the IL
combined card may be used in the
1999 Can-Am regular season and playoffs.
- The injury rule is not used in this league.
- Players may not play out of position. If a player is
forced to play out of position due to a foul-up, he will be
rated the
worst fielding rating possible for the position except for outfielders
who will be rated according to
the modifications used by Strat-O-Matic.
- Violations and
Penalties.
- Each game the player gets an at-bat or inning pitched
after their 10% is extinguished will be forfeited if it is
determined
by the league office that it had an outcome in determining the playoff
teams. Draft seeding will
be based on record prior to forfeitures.
Penalties for over usage of players which do not result in forfeiture
of
games will be determined by the league office.
- Violations of the opposing manager's instruction
sheet will result in the game being replayed if the violation
is
clearly handled in the instruction sheet. Any questions about whether
the game needs to be replayed
will be handled by the league
office.
- Lateness infractions cause the loss of the
4th round draft pick for the first offense, 2nd
round pick for the
second infraction subject to review.
- Trading.
- The trading deadline for eligibility for the next
month is the 23rd of each month. July 23rd is
the trading
deadline for players to be eligible for the
playoffs.
- When a trade is made, the managers must decide which
of the trading deadlines the trade becomes
effective. The whole trade
and all players or draft picks must be exchanged before the trade
deadline
agreed upon.
- After a trade has been completed, it is the
responsibility of all managers involved to report the trade to
the
minister of trades within 7 days. The trade will not become effective
until all mangers have reported
the trade.
- When players are traded during the season, the
original team will keep all statistics that the traded
players
accumulated for their team. They will also report the number of
at-bats or innings pitched to
the trading team.
- There will be no loans and no players to be named
later. All players must be delivered at the same time.
- Draft picks for the next draft only may be
traded.
- All trades must be clearly defined. No and/if
statements will be permitted in the wording of the trade.
- A player traded by a team cannot be traded back
to that team by the original trading team for a period
of 243
games
played by the league or 1 ½ seasons.
- There will be no trades with a new manager until that
manager has been in the league for one month.
There will be no
exceptions. You will be free to call and negotiate immediately but no
trade can
become official until this date. Unofficial trades will not
be recognized by the league and are not binding.
All trades reported
to the minister of trades under the above conditions are
binding.
- The existing manager who recommends a new manager
will have trades between his team and the new
manager reviewed by the
league office for a period of 1 year.
- Trades may be contested by any manager but strictly
on the basis of "no perceived value." Protests are
to be made
to the minister of trades. If required, an independent counsel
of 3
uninvolved managers will
be solicited.
- Rosters.
- Playing roster is the 25 man active roster which a
team may use during the season. This roster is set
at the beginning of
the season and may be changed every month. Traded players join the
roster at the
beginning of each month.
- Reserve roster is the remaining players who are on
the team but not on the 25 man active roster.
- Team roster is the roster of all the players on your
team. This roster is to be made up of players drafted
and obtained in
trades.
- Changes to rosters are due in the league office no
later than two weeks after the draft. Any players not
on the team
roster will re-enter the draft before the next season.
- Drafting.
- The annual draft will be held after the cards are
issued by Strat-O-Matic as announced by the league office.
- The annual draft will be held by telephone. If a
manager is unable to participate in the draft, a list of players
should be sent to the league office in advance of the phone draft. If
no list is received and the manager is
not home when called to pick,
after 2 calls the manager will be skipped and he can make his picks
when
next contacted. If this contact is after the completion of the
draft, he will have until a specified date indicated
by the league
office to make his selections. After this point, draft picks are
lost.
- It is each manager's responsibility to know who is
available to be drafted. Current rosters will be provided
before the
draft. If a player is drafted who is already on an existing roster, a
new pick may be taken when
the error is discovered. If the error is
discovered after the league cutoff date, the pick will occur in the
next
year's draft.
- The draft is an open draft concept. Any player is
eligible for the draft. This includes players without cards.
- There are either 6 or 16 rounds in the draft
(alternating each year) which include a bonus round. In years
when
there are 16 rounds, teams must cut their roster to 20 protected
players.
- The order of drafting will be the reverse order
of finish for all non-playoff teams. The playoff teams will pick
in
reverse order of finish except for the Can-Am champion and runner
up who pick last and next to last regardless of record.
- Voting
Process for Amendments.
- The league managers will vote on amendments to the
rules. An issue can be voted on during the draft.
- Issues must be introduced in writing and submitted to
the league office by January 1.
- To change or repeal an existing rule, a 2/3 majority
vote is required.
- To add a new rule, a majority vote is
required.
- The most advanced version of Strat-O-Matic rules will
be used except as indicated by the league office.
If a new version of
the game is introduced, new rules will not apply for one year unless
the league votes
by a majority to waive the waiting period.
Playoff Rules.
- The top 3 teams in each division will go to the
playoffs.
- Player usage limitations for each post season series
are as follows:
Batters |
Starting
Pitchers |
Relief
Pitchers |
MLB
at-bats |
Games |
MLB GS |
GS |
MLB Games |
Games |
475+ |
7 |
30+ |
3 |
70+ |
5 |
400-474 |
6 |
20-29 |
2 |
50-69 |
4 |
325-399 |
5 |
10-19 |
1 |
30-49 |
3 |
250-324 |
4 |
0-9 |
0 |
10-29 |
2 |
175-249 |
3 |
|
|
1-9 |
1 |
100-174 |
2 |
|
|
0 |
0 |
60-99 |
1 |
Batters must have
60 MLB at-bats. |
Starting pitchers
must start 10 MLB games. |
Relief pitchers
must appear in 20 MLB games or pitch 30 MLB innings. |
0-59 |
0 |
- The maximum games allowed on the chart above
will not count against non-starting players when they enter
the game in the
7th inning or later or are used as a pinch hitter/runner
and leave the game immediately prior
to the next half inning. It is
the responsibility of each manager to inform his opponent of player
game usage
limits of all his players.
- Position players and starting pitchers availability
is based upon actual MLB statistics.
- Starters require 10 MLB starts, relief pitchers
require 20 MLB appearances or 30 MLB innings pitched, and
position
players require 60 MLB at-bats to be eligible for use in the
playoffs.
- Player restrictions should be listed on the playoff
roster and instruction sheet beside each player's name.
- The schedule for playoff games will be 2 games, 1 day
off, 3 games, 1 day off, and 2 games. There is one day
off between
series.
- This schedule applies for all series. Teams are
awarded an extra day of rest for every game their next opponent
plays
more than they did. Example, team A wins in 4 games and team B wins in
6. Team A is awarded 3 days
rest (1 between series and 2 for winning
in 2 less games.)
- Playoff rosters are in "stone" and may not ne
changed between or during each series.
- Dual carded players must use the IL combined card in
the playoffs.
- One starting pitcher may be used as a reliever. He
will have an endurance of 1(N). If that pitcher is used as a
starter
in a subsequent series, he will require 3 days rest from his last
appearance.
- All relievers will require 1 days rest after 2
appearances on consecutive days.
- All relievers may have a maximum of 5 or less
appearances per series according to the chart above.
- All relievers require 1 additional day of rest per
inning pitched exceeding their endurance (number in ( ) on their
card.)
- All relievers may pitch a total of 150% of their
endurance over two consecutive days (excluding day off in 2-3-2
format.)
Example, a reliever with an endurance of (2) may pitch 3
innings on consecutive days and rest only one day. Any
excess innings
will require an additional day of rest per inning.
- All position players ineligible to start may enter a
game as a pinch-runner or batter prior to the 7th inning
but then
must leave the game prior to the next half inning. Any player
may enter and stay in the game from the 7th inning
on.
- Miscellaneous
Rules.
- All player cards will be used.
- The most recent cards will be used.
- Both pitcher hitting and batter pitching rules will
be used.
- Existing stadiums will be used unless the league
votes by a majority vote to allow alterations to the stadiums. Once
this
is changed it will take a 2/3 majority to change it back.
Additions to Constitution:
Playoffs
The chart below shows how many games position players may start during a playoff series.
MLB At-Bats Games
475+ 7
400-474 6
325-399 5
250-324 4
175-249 3
100-174 2
60-99 1
0-59 0
Relief pitchers get 10% of 110% (requirement of 35 mlb innings)
Starters:
34& mlb starts: 3 days rest
28-33 mlb starts: 4 days rest
20-27 mlb starts: 5 days rest
10-19 mlb starts (minimum 81 ip's): 1 start per series
One starting pitcher can be designated as a reliever at the start of each series, and may
make maximum 3 appearances at 1 inning per appearance, with rest day following an appearance.
Position players get "carte blanche" from the 7th inning on. In other words, if you bring
in a pinch hitter prior to the 7th inning, and that player (or the defensive sub) stays
in the game, it counts as a "start", but does not if they enter the game in the 7th inning
or later. If a player pinch-hits in the bottom of the 6th inning and stays in the game,
it does not count as a "start".
Travel days count as a day of rest.
Your playoff roster is set is stone, and cannot be changed from series-to-series.
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